bezierTo
fun bezierTo(controlPoints: List<Vector2d>, velConstraintOverride: VelConstraint? = null, accelConstraintOverride: AccelConstraint? = null): TrajectoryActionBuilder
Adds a curved path using a Bezier curve, with the current pose of this builder as the first control point and controlPoints as the remaining control points. The robot's heading follows the path tangent.
Adds a curved path using a Bezier curve, with the current pose of this builder as the first control point and controlPoints as the remaining control points.