AfterTimeTrigger

@Serializable
@SerialName(value = "AfterTime")
class AfterTimeTrigger(val time: Double) : MarkerTrigger

Constructors

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constructor(time: Double)

Properties

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Functions

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open override fun shouldTrigger(robotState: RobotState, trajectory: Trajectory<*>, s: Double): Boolean

Determines if the marker should trigger.